Space Jan Mech Janitor
2D Art, Materials, Particle Effects, UI/UX Design, VFX
Space Jan Mech Janitor - User Interface Demo
I was the Technical Artist and UI/UX Designer for Space Jan.
Shaders and Materials
All materials were made in Unity Shader Graph.
Wall-Ride Particles
Over six different particle system variations.
Feedback Visual Effects
Aiding the player through particles alone.
Nitro Speed
Post-processing and character trails for the illusion of speed.
Visual and Particle Effects
All particles effects were made with Unity’s Particle Systems.
Main Menu and Additional Sprites
These are some of the modular pieces that I designed for Space Jan’s User Interface.
Options Screen Sprites
The options menu required a user interface sheet of its own.
Control Screen Sprites
Team Embers Logotype