Curriculum Vitae
Senior Technical Artist and Visual Effects Artist
Mana Point Inc. - United States, Remote
Senior Technical Artist in charge of the Dragginz project. VFX and 3D Modeler for Toko.
Built and maintained Unity shaders (Shader Graph, HLSL) for stylized real-time rendering.
Owned 3D LookDev in Toko; delivered cohesive lighting solutions and PBR materials.
Defined visual benchmarks and optimized Shaders and VFX for performance and readability.
July 2025 - Present
Senior Technical Artist and Visual Effects Artist
Gear Games - Da Nang, Vietnam
Assistant Rigger, Technical Artist and Animator for Legends of Runeterra; Visual Effects, Shader Artist and Animator for Tetris World Tour and two unannounced projects.
Rigged and animated 2D and 3D characters for Legends of Runeterra.
Designed, created and integrated over 100+ visual effects for Tetris World Tour.
Developed Flipbook VFX pipelines for Tetris World Tour.
Animated over 150 objects in Tetris World Tour.
Sep 2021 - June 2024
June 2020 - Aug 2021
Technical Artist and Unity Developer
Tokyo Play - Puebla, PUE, Mexico
UI/UX programmer, C# Programmer, 2D & 3D Visual Effects Artist and Shader Artist for Sky Dive Adventure, Home Blast and several unannounced projects.
Designed and implemented over 250 high-fidelity VFX systems, optimized for mobile.
Integrated user interfaces and gameplay assets within Unity’s prefab and animation systems.
Profiled and resolved 200+ technical issues related to shader conflicts, materials, and Git.
Apr 2019 - Apr 2020
Diploma with Honors in Game Design
Vancouver Film School - Vancouver, BC, Canada
Game Design Student.
Specialized in Art and Programming pipelines.
Best Team Project Award Winner.
Unsung Hero Award Winner.
Excellence in Programming Nominee.
Excellence in Level Design Nominee.
Nov 2018 - Mar 2019
Associate Media Coordinator
Consultora Mexicana - Victoria, TAM, Mexico
Narrator, 2D Visual Effects, Vector Artist, and Video Editor for an undisclosed line of educational videos.
Produced 30 corporate and promotional videos, overseeing concept, editing, and delivery.
Designed 400+ brand icons and avatars across multiple product lines.
Narrated and edited three commercial videos.
Jul 2017 - Jul 2018
Technical Artist and Unity Developer
Tai-Joystick Studio - Mexico City, CDMX, Mexico
UI/UX Programmer, C# Programmer, Font Artist, and 2D Artist for Fluffy World, Tiburcio’s Escape, Fasttü, and other unannounced projects.
Supervised a team of three artists and one intern, providing technical direction and support.
Designed and implemented all custom in-game fonts..
Integrated 2D and 3D assets into Unity scenes, verifying performance and lighting fidelity.
Developed proprietary Unity tools in C# to automate material setup and VFX instancing.
Aug 2016 - Mar 2017
Intern Technical Artist and Level Designer
WashaWasha Games - Mexico City, CDMX, Mexico
Game Design, C# Programming, and 3D Modeling Intern. Subsequently hired under contract as a Level Designer for two additional months.
Designed and playtested over 200 levels for the game Learning to Code with El Chavo, 40 of which made it to the final product.
Proposed and designed new high concept documents.
Cleaned up 3D models and C# scripts.
Integrated 2D, 3D, audio, and animation assets in Unity 5.
Jun 2014 -Jun 2017
Bachelor of Arts in Interactive Animation with Honors
Middlesex University - London, UK
Interactive Animation Student.
Finished a short platforming game.
Conceptualized and modeled an alien and a quadruped.
Enrolled in 2D and 3D rigging and animation classes.
Majored in 2D vector art and animation.
Jun 2014 - Jun 2017
Bachelor of Arts in Game Design
SAE Institute Mexico - Mexico City, CDMX, Mexico
Game Design Student.
Enrolled in concept art and 2D art classes.
Enrolled in 3D art and animation classes.
Enrolled in C# Programming and Unity Introduction.
Successfully enrolled and finished two Global Game Jams.
Majored in Game Studies.